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		<title>Geek Fitness</title>
		<link>http://www.geeklisted.com/?p=482</link>
		<comments>http://www.geeklisted.com/?p=482#comments</comments>
		<pubDate>Sat, 31 Jul 2010 20:01:03 +0000</pubDate>
		<dc:creator>trigah</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[weightloss]]></category>
		<category><![CDATA[workout]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=482</guid>
		<description><![CDATA[Over the course of 5 and a half years of playing WoW, I managed to pack on a few pounds&#8230;and by few I mean somewhere in the range of 80-90 pounds. It was a gradual gain over the years, compacted by my lifestyle decisions, namely:
1. Job as a sys admin where I sat majority of [...]]]></description>
			<content:encoded><![CDATA[<p>Over the course of 5 and a half years of playing WoW, I managed to pack on a few pounds&#8230;and by few I mean somewhere in the range of 80-90 pounds. It was a gradual gain over the years, compacted by my lifestyle decisions, namely:<br />
1. Job as a sys admin where I sat majority of day<br />
2. Second job as a WoW raider where I spent my nights sitting in a chair killing dragons<br />
3. Sponsorship* by Papa Johns wherein I would plow through a pizza most raid nights</p>
<p><span style="FONT-SIZE: 10px">*Unfortunately, Papa Johns wasn&#8217;t aware they were sponsoring me, and I&#8217;m pretty sure I kept that local Papa Johns afloat during the economic downtimes.<span id="more-482"></span></span></p>
<p>Shortly after my 30th birthday I decided it was time to create Trigah 3.0 and actually work at fixing the glaring issues that had popped up throughout my 20&#8217;s. I had two ways to go about this transition:<br />
Complete 180<br />
1. Get a job as a construction worker<br />
2. Spend nights in dance class<br />
3. Learn to cook and portion my meals</p>
<p>Augment Current Lifestyle<br />
1. Find a way to get some exercise at work<br />
2. Find a way to raid and get exercise<br />
3. Find a way to eat healthy without learning to cook</p>
<p>I decided to look into ways to augment my current lifestyle, as I enjoyed every aspect of it minus the weight issues and aversion to sun. The first step I got really lucky with, as a group of friends from work were going to the company gym during lunch and I began tagging along. I strongly suggest getting at least one gym buddy, as I know personally that I will use any excuse to skip out on going to the gym unless someone is relying on me to go with them.</p>
<p><a href="http://www.geeklisted.com/wp-content/uploads/2010/07/trekdesk1.JPG"><img class="alignleft size-medium wp-image-485" title="trekdesk1" src="http://www.geeklisted.com/wp-content/uploads/2010/07/trekdesk11-300x224.jpg" alt="trekdesk1" width="300" height="224" /></a></p>
<p>The second step was to buy a treadmill for my house and a <a href="http://www.amazon.com/gp/product/B002IYRBI0?ie=UTF8&#038;tag=geeklisted-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002IYRBI0">TrekDesk</a>. I had read in the past about <a href="http://www.mayoclinic.com/health/treadmill-desk/MM00706">research</a> showing that if people walked 1mph during the work day they could lose up to 57 pounds in a year. I didn&#8217;t see myself actually using a treadmill at work, as I could just imagine the strange looks people would give me as they walked by my office, but I felt I could definitely use it for raiding and general WoW playing.</p>
<p>I looked into a lot of DIY options for creating your own treadmill desk, and though many had had huge success in building their own, none of theirs seemed like something I would want in my living room (let alone the fact that I am horrible at DIY construction). I opted to get the TrekDesk, and began to use it for raiding, general WoW playing, working from home, and watching TV. I found that for WoW playing, I could comfortably set the speed to 2mph and have no issues performing in game (3mph made my hand move too much). I decided that for any raid content that was on farm status, I would hop on the treadmill and raid. This led to many 4 hour sessions where I would end up having walked 8 miles, but didn&#8217;t even notice due to being engrossed in the game.</p>
<p>As for eating, I decided to go with <a href="http://diettogo.com/">Diet to Go</a> for my meals. I initially was uncertain about the cost of the meals, but after tallying up the cost of Papa Johns during the week, plus all of the breakfasts and lunches that I bought at the deli in my office building ($7-$9 per meal), I realized that I might actually be saving money by getting these meals. The big thing is to not get discouraged if you hit a weight plateau. As I was doing the low carb plan, I hit a weight plateau and after 2 weeks gave up and went back to Papa Johns and my old habits. The Trigah 3.0 revelation was when I decided to get back on Diet to Go and try again, and though I hit the same weight plateau as before, I was able to burst through it a month later. I personally am doing the 6 day a week plan for meals, as I figure there will be times where I am going out with friends for a meal, or may miss a meal and end up with an extra one during the weekend.</p>
<p>A great online tool I found to use for managing your day-to-day eating and exercise is <a href="http://thedailyplate.com/">TheDailyPlate</a> . Through this I was able to track my daily caloric intake and gauge the amount of calories burned during exercise. This was extremely helpful for me as I did a lot of travel for work where I didn&#8217;t have my meals and had to forage on my own. I began to realize that 1200 calories is a heck of a lot less than I used to eat, and that many times when I&#8217;d stop by a McDonalds I&#8217;d approach or go over the 1200 calorie limit in only one meal. Through this site I was able to get a real understanding of what a portion actually is, and better understand how my old eating habits led to my current state of affairs.</p>
<p>I am now approaching the 8th month of Trigah 3.0, and I am down 68 pounds from my WoW maximum. I would never suggest that we change our hobbies and passions just to get in shape, but I strongly suggest we augment them so that we can enjoy them longer.</p>
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		<title>Trigah&#8217;s Game Priority List</title>
		<link>http://www.geeklisted.com/?p=480</link>
		<comments>http://www.geeklisted.com/?p=480#comments</comments>
		<pubDate>Sat, 31 Jul 2010 18:48:22 +0000</pubDate>
		<dc:creator>trigah</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=480</guid>
		<description><![CDATA[
Having killed Heroic Lich King with my 10-man guild in late June, I was finally able to break away from the grasp that World of Warcraft had on me for close to 5 and a half years. After leaving the game, I found myself spending more and more time at work grinding away at real [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.geeklisted.com/wp-content/uploads/2010/07/Bane_of_the_Lich_King.jpg"><img src="http://www.geeklisted.com/wp-content/uploads/2010/07/zrtn_002p375f90bd_tn.jpg" style="TEXT-ALIGN: center; WIDTH: 250px; DISPLAY: block; HEIGHT: 156px; MARGIN-LEFT: auto; MARGIN-RIGHT: auto" height="156" width="250"/></a></p>
<p>Having killed Heroic Lich King with my 10-man guild in late June, I was finally able to break away from the grasp that World of Warcraft had on me for close to 5 and a half years. After leaving the game, I found myself spending more and more time at work grinding away at real life accomplishments, and returning home late at night confused as to how to spend the few hours before bed.</p>
<p> <span id="more-480"></span>
<p>I borrowed books from Chingy to relearn Java and brush up on Service Oriented Architectures, but as exciting as those topics are after a long day of work, I found myself wanting more. I would sometimes log into Facebook and just play Bejeweled Blitz until I it was time for sleep, but even that was not fulfilling. The problem I have is that I have a huge backlog of games that I have bought during the course of my WoW career, and they are all sitting there waiting for me to remove the shrinkwrap and begin playing them. The task at hand to play and beat all of these games is daunting to say the least, and I have no idea where to begin. I created a <a href="http://spreadsheets.google.com/viewform?formkey=dEVBeUNLeWRyNm5GYmVua3JnbHE3V3c6MQ">Google Docs form</a> for some friends listing the 32 games I currently have sitting here unfinished to get their opinions, and would like to open up the polls to anyone with suggestions. The full list of games are: <br/>007 Quantum of Solace <br/>Assassin&#8217;s Creed <br/>Batman Arkham Asylum (~40% through already) <br/>Battlefield Bad Company <br/>Bayonetta <br/>Brothers in Arms Hell&#8217;s Highway <br/>Brutal Legend <br/>Bully <br/>Burnout Revenge <br/>Call of Duty Modern Warfare 2 <br/>Call of Duty World at War <br/>Fallout 3 <br/>FIFA Soccer 10 <br/>Gears of War 2 <br/>God of War 2 <br/>Grand Theft Auto IV (~40% through already) <br/>Halo 3 ODST <br/>Kingdom Hearts <br/>Kingdom Hearts 2 <br/>Metal Gear Solid 4 <br/>Metroid Prime 3 <br/>Okami <br/>Resident Evil Code Veronica X (&gt;50% through already) <br/>Resident Evil 4 <br/>Resistance <br/>Resistance 2 <br/>Starcraft <br/>Starcraft 2 <br/>Uncharted <br/>Uncharted 2 <br/>Warhawk <br/>Zelda Twilight Princess</p>



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		<title>AT&amp;T to Cancel Unlimited Data Plans &#8211; Effective June 7th, 2010!</title>
		<link>http://www.geeklisted.com/?p=471</link>
		<comments>http://www.geeklisted.com/?p=471#comments</comments>
		<pubDate>Wed, 02 Jun 2010 19:52:26 +0000</pubDate>
		<dc:creator>chingtastic</dc:creator>
				<category><![CDATA[Gadgets]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=471</guid>
		<description><![CDATA[AT&#038;T has announced that effective June 7th, 2010, they will no longer offer unlimited data plans for new/modified contracts for both the iPhone and iPad!  This is a huge development in which Gizmodo has gone into much greater depth.  However, it suffices to say that something big is happening in the world of [...]]]></description>
			<content:encoded><![CDATA[<p>AT&#038;T has announced that effective June 7th, 2010, they will no longer offer <strong>unlimited data plans</strong> for new/modified contracts for both the iPhone and iPad!  This is a huge development in which <a href="http://gizmodo.com/5553418/att-just-killed-unlimited-wireless-data-and-screwed-everybody-in-the-process">Gizmodo</a> has gone into much greater depth.  However, it suffices to say that something big is happening in the world of the iPhone.  For AT&#038;T to announce this change effective June 7th, the first day of the <a href="http://developer.apple.com/wwdc/">WWDC</a>, might say something about the future of AT&#038;T&#8217;s iPhone exclusivity.  If AT&#038;T were to know that their control over iPhone consumer mobile plans were to come to an end (Verizon, anyone?) then what reason would they have to keep providing unlimited data?</p>
<p>On the other hand, one could argue that AT&#038;T would have had pay-per-byte plans all along, since consumers would officially have no other option than to pay AT&#038;T whatever they demanded.</p>
<p>So, why the change AT&#038;T?  Read more about it <a href="http://gizmodo.com/5553418/att-just-killed-unlimited-wireless-data-and-screwed-everybody-in-the-process">here</a>.</p>



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		<title>Final Fantasy XIII Review : Micromanagement Promotion</title>
		<link>http://www.geeklisted.com/?p=467</link>
		<comments>http://www.geeklisted.com/?p=467#comments</comments>
		<pubDate>Fri, 14 May 2010 19:53:04 +0000</pubDate>
		<dc:creator>Namssa</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=467</guid>
		<description><![CDATA[I have finished  the tutorial section of the game (so about 20 hours in).  The newly  revamped active time battle system has created a fast paced  strategy/puzzle game with an RPG wrapper.  Not all of the other aspects  of the game are up to the same level, but luckily those can [...]]]></description>
			<content:encoded><![CDATA[<p>I have finished  the tutorial section of the game (so about 20 hours in).  The newly  revamped active time battle system has created a fast paced  strategy/puzzle game with an RPG wrapper.  Not all of the other aspects  of the game are up to the same level, but luckily those can be easily  ignored, leaving just a entertaining and challenging battle system.</p>
<p>A  couple of somewhat minor gameplay changes have a significant impact on  the game by significantly cutting down on the repetition and grinding.  I  play games for fun and these changes allow me to focus more on what I  find fun in this game.</p>
<ol>
<li><span id="writely-comment-id-df4ptc64">The majority of  battles are unique and present a challenge</span></li>
<li><span id="writely-comment-id-df4ptc64">Health is refilled and debuffs (poison,  magics, etc.) are removed at the end of every battle</span></li>
<li><span id="writely-comment-id-df4ptc64">Both during a fight or immediately  after losing a fight, you have the option to &#8220;retry&#8221;, which places you  right outside of the last encounter, allowing you to make the necessary  setup changes to your group before re-engaging, or allowing you to  bypass the fight completely if possible</span></li>
<li><span id="writely-comment-id-df4ptc64">The linear nature of the maps allows  you to know where you are going and significantly cuts down on the  pointless wandering of its predecessors</span></li>
</ol>
<p><span id="more-467"></span><br />
With those  changes mentioned let me go over the main aspect of the game, the combat  system.  The combat happens in real time, with an action meter filling  constantly, no more turn based battles and watching the same fire spell  be cast and the same boring burning effect take place on the character.   Yeah it&#8217;s cool to see Odin summoned and take out a couple monsters, but  watching that same cutscene hundreds of times a game is not fun.   Luckily this isn&#8217;t the case here.  Once action meter is full, it will  execute the actions that you have selected.  You can select actions that  consume a segment of the meter (or multiple segments for a more  powerful action),  or you can select &#8220;auto-battle&#8221; and your actions will  be automatically selected to fill the meter for you.  Now, although  this does sound like it is removing the decisions from the game, the  majority of the decisions are made at a higher level.  This game  promotes the player from the micro manager they had been made into in  the previous games to a more hands-off manager that makes the larger  decisions.  This is much more fun.  The thing most JRPGs have been  missing is a repeat last set of actions button.  I hate the grind and  repetition.  XIII doesn&#8217;t avoid this completely but if you customize an  attack there is a repeat button to have the character repeat those same  actions, and you can avoid a good number of enemies if you want.</p>
<p>The  real strategic decisions are made by deciding the roles that your  characters should be performing at any moment.  Your team is usually  made up of 3 characters, although not always.  The one combat twist is  staggering.  Each enemy has a stagger meter and filling up this meter  will stagger an enemy leaving them much more vunerable to damage.  The  classes break down to this, Attacker, Staggerer, Tank, Medic, Player  Buffer and Enemy debuffer.  Since you start every battle with full  health no reason to have a medic right?, so your style is up to you,  start off getting buffed and debuffing enemy or just come out all attack  and hope to take out an enemy before you need to switch to a setup that  has a medic.  Now when getting healed, do you want to have your other  characters still attacking or maybe distracting the enemy so they don&#8217;t  kill the medic.  Each set of charater roles is called a paradigm and so  switching between this is called a paradigm shift.  So once you get past  the naming, this is where the heart of the game is, and it&#8217;s great.  At  any point during a fight you can call for a paradigm shift and all of  your team members change what the are doing to correspond to their new  role.  So although you could get through a good number of the fights but  just staying in one setup like (Attacker, Stagger and medic) it would  be much longer and ultimately boring.  Also the harder enemies and  especially bosses would not succumb to that.  So the goal is figuring  out the balance, figuring out when you can go all out, and when you need  to defend and heal.  The battles have a decent variety.  You don&#8217;t face  fight after fight of 3 monster x and one monster y.  You get introduced  to a new enemy type and then fight 3 of type &#8220;A&#8221; and one of type &#8220;B&#8221;,  after that maybe 2 and 2.  The variety combined with the scoring system  makes the game a puzzle strategy game if you want to approach it that  way.  After each fight you get a report and are rated based on the time  it took you beat the enemy with a score of 0 to 5 stars.  So figuring  out how to beat each encounter and get a 5 star rating is where the  strategy puzzle aspect comes in.  Sure you could beat those guys in 2  mins if you had a medic the whole time, but you won&#8217;t get 5 stars so can  you do it and get the 5 stars?  This simple mechanic and the variety of  tactics that it takes to beat each enemy type with a 5 star rating is  what keeps the game working for me, especially paired with the  simplicity of restarting battles and linear maps.</p>
<p>The game does  have issues though, but luckily most of them can be overlooked.  First I  hate the characters and especially the English voice actors.  They are  all straight terrible and I&#8217;m so sick of these JRPG character types.   But that being said you can skip every cut scene easily and it doesn&#8217;t  hurt the gameplay at all.  I watched the first parts but got so annoyed  and begin skipping all and it was the most freeing experience I&#8217;ve had  playing these games.  I normally have felt that I played these games to  see the story, but haven&#8217;t been impressed with JRPG story telling in a  long time and skipping all the cut scenes no matter how pretty the  graphics is so worth it.  Also the upgrade system for each character  role is done in this awkward and unusable 3D environment.  The upgrade  system is essentially a line with a couple branches coming off and there  is no reason for it to be in 3D.  It just makes it confusing and a  waste of time.  Dead space has the exact same upgrade system (as do many  other games) but they are all done in 2D because that makes sense.  I  also hate the weapon and accessory upgrade system.  I&#8217;m not going into  how it functions, except to say, they made it complicated for no good  reason.  This system is so annoying and unrewarding that I recommend  just reading a FAQ, figuring out which weapon you want each character to  use and then just stick with that one for the game.  That way you can  avoid the grinding and upgrading system as much as possible.</p>
<p>In  summation, the battle system when treated like a real time, tactical  puzzle game is fun and rewarding, and I&#8217;m happy they have moved beyond  the micromanagement and focused on strategic decisions.  Because what I  find fun is a challenge.  I love a good story and characters too, but  I&#8217;ll look elsewhere for that.</p>



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		<title>What is GoogleSharing?</title>
		<link>http://www.geeklisted.com/?p=464</link>
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		<pubDate>Thu, 22 Apr 2010 13:45:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[information security]]></category>

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		<description><![CDATA[If you&#8217;re at all familiar with the Internet, you know that Google collects a vast amount of information about you. From aggregating data about you from social networking services, like Facebook and MySpace, to collecting GPS coordinates of where you like to eat, Google does it all &#8211; and in many cases without you knowing.
GoogleSharing [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re at all familiar with the Internet, you know that Google collects a vast amount of information about you. From aggregating data about you from social networking services, like Facebook and MySpace, to collecting GPS coordinates of where you like to eat, Google does it all &#8211; and in many cases without you knowing.</p>
<p>GoogleSharing is a &#8220;special kind of anonymizing proxy service&#8221; designed to rebuff Google&#8217;s collection of data about <em>you</em>. Check it out <a href="http://www.googlesharing.net/index.html" target="_blank">here</a>.</p>



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		<title>Awesome Deal on Dell 27&#8242; HD UltraSharp</title>
		<link>http://www.geeklisted.com/?p=455</link>
		<comments>http://www.geeklisted.com/?p=455#comments</comments>
		<pubDate>Tue, 20 Apr 2010 17:04:33 +0000</pubDate>
		<dc:creator>chingtastic</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Dell]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[tech deals]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=455</guid>
		<description><![CDATA[Amazon is offering the Dell U2711 27&#8242; HD UltraSharp Monitor w/ 3 Year Warranty. This is a phenomenal high-definition monitor; it can act as an HDTV and a super bad-as$$ PC/Mac monitor at the same time.

Supports HDMI 1.3
Resolution of 2560&#215;1440 (16:9 widescreen)
Fully pivots
6ms response tme
DVD-D, VGA, DisplayPort, HDMI, and Component inputs




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]]></description>
			<content:encoded><![CDATA[<p>Amazon is offering the <a href="http://www.amazon.com/gp/product/B0039648BO?ie=UTF8&#038;tag=geeklisted-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0039648BO">Dell U2711 27&#8242; HD UltraSharp Monitor w/ 3 Year Warranty</a><img src="http://www.assoc-amazon.com/e/ir?t=geeklisted-20&#038;l=as2&#038;o=1&#038;a=B0039648BO" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. This is a phenomenal high-definition monitor; it can act as an HDTV and a super bad-as$$ PC/Mac monitor at the same time.</p>
<ul>
<li>Supports HDMI 1.3</li>
<li>Resolution of 2560&#215;1440 (16:9 widescreen)</li>
<li>Fully pivots</li>
<li>6ms response tme</li>
<li>DVD-D, VGA, DisplayPort, HDMI, and Component inputs</li>
</ul>



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		<title>New Kings &amp; Castles developer video</title>
		<link>http://www.geeklisted.com/?p=449</link>
		<comments>http://www.geeklisted.com/?p=449#comments</comments>
		<pubDate>Mon, 19 Apr 2010 14:23:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=449</guid>
		<description><![CDATA[Kings &#38; Castles is an upcoming game developed by Gas Powered Games and Chris Taylor ( Dungeon Siege , Total Annihilation , and Name Your Link). The company has been generating buzz about the game through video blogs and diaries about their work in progress.
Go see the latest video blog here: http://gaspowered.com/kingsandcastles/



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]]></description>
			<content:encoded><![CDATA[<p>Kings &amp; Castles is an upcoming game developed by Gas Powered Games and Chris Taylor ( <a href="http%3A%2F%2Fwww.amazon.com%2Fexec%2Fobidos%2Fredirect%3Ftag%3Dzoundry0b-20%26path%3Dhttp%3A%2F%2Fwww.amazon.com%2Fgp%2Fredirect.html%3Fie%3DUTF8%26location%3Dhttp%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb_sb_noss%26y%3D0%26field-keywords%3Ddungeon+siege%26url%3Dsearch-alias%3Daps%26tag%3Dgeeklisted-20%26linkCode%3Dur2%26camp%3D1789%26creative%3D390957" target="_blank">Dungeon Siege</a> <img src="https://www.assoc-amazon.com/e/ir?t=geeklisted-20&amp;l=ur2&amp;o=1" style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: 0px; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none" height="1" width="1" alt="" border="0"/>, <a href="http%3A%2F%2Fwww.amazon.com%2Fexec%2Fobidos%2Fredirect%3Ftag%3Dzoundry0b-20%26path%3Dhttp%3A%2F%2Fwww.amazon.com%2Fgp%2Fredirect.html%3Fie%3DUTF8%26location%3Dhttp%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb_sb_ss_i_0_11%26y%3D0%26field-keywords%3Dtotal+annihilation%26url%3Dsearch-alias%3Daps%26sprefix%3Dtotal+annih%26tag%3Dgeeklisted-20%26linkCode%3Dur2%26camp%3D1789%26creative%3D390957">Total Annihilation</a> <img src="https://www.assoc-amazon.com/e/ir?t=geeklisted-20&amp;l=ur2&amp;o=1" style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; MARGIN: 0px; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none" height="1" width="1" alt="" border="0"/>, and <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%5Fsb%5Fnoss%26y%3D0%26field-keywords%3Dfallout%26url%3Dsearch-alias%253Daps&#038;tag=geeklisted-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=390957">Name Your Link</a><img src="https://www.assoc-amazon.com/e/ir?t=geeklisted-20&#038;l=ur2&#038;o=1" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />). The company has been generating buzz about the game through video blogs and diaries about their work in progress.</p>
<p>Go see the latest video blog here: <a href="http://gaspowered.com/kingsandcastles/">http://gaspowered.com/kingsandcastles/</a></p>



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		<title>Xenonauts &#8211; an Indie remake of the original X-Com</title>
		<link>http://www.geeklisted.com/?p=446</link>
		<comments>http://www.geeklisted.com/?p=446#comments</comments>
		<pubDate>Fri, 16 Apr 2010 18:51:13 +0000</pubDate>
		<dc:creator>chingtastic</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=446</guid>
		<description><![CDATA[As a follow-up to my post yesterday regarding the latest X-Com announcement, here comes news of an Indie developer (Goldhawk Interactive) hard at work on a modern-day X-Com replacement: Xenonauts.
Although I&#8217;d love to see this come to fruition, something tells me that this game has a long ways to go before it can please X-Com [...]]]></description>
			<content:encoded><![CDATA[<p>As a follow-up to my post yesterday regarding the latest X-Com announcement, here comes news of an Indie developer (Goldhawk Interactive) hard at work on a modern-day X-Com replacement: <a href="http://www.xenonauts.com/">Xenonauts</a>.</p>
<p>Although I&#8217;d love to see this come to fruition, something tells me that this game has a long ways to go before it can please X-Com fans.  I wholly support the effort though.</p>
<p>Thanks to Kotaku for making us aware of this news.</p>



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		<title>X-Com Is Back!?</title>
		<link>http://www.geeklisted.com/?p=442</link>
		<comments>http://www.geeklisted.com/?p=442#comments</comments>
		<pubDate>Thu, 15 Apr 2010 20:55:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=442</guid>
		<description><![CDATA[The good news: Yesterday, 2k Marin (makers of Bioshock 2) announced they are developing a new X-Com game.
The bad news: They announced the next X-Com game will be a first-person shooter with &#8220;strategic elements&#8221;.
While I look forward to watching this game&#8217;s development progress, I can&#8217;t help but wonder why after almost 20 years we still [...]]]></description>
			<content:encoded><![CDATA[<p>The good news: Yesterday, 2k Marin (makers of Bioshock 2) announced they are developing a new X-Com game.</p>
<p>The bad news: They announced the next X-Com game will be a first-person shooter with &#8220;strategic elements&#8221;.</p>
<p>While I look forward to watching this game&#8217;s development progress, I can&#8217;t help but wonder why after almost 20 years we still have less-than-authentic games such as <a href="http://www.amazon.com/gp/product/B0000AK9OV?ie=UTF8&#038;tag=geeklisted-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0000AK9OV">UFO: Aftermath</a><img src="http://www.assoc-amazon.com/e/ir?t=geeklisted-20&#038;l=as2&#038;o=1&#038;a=B0000AK9OV" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> that even attempts to bring back the strategic and tactical glory that was the original X-Com.</p>
<p>The original X-Com still ranks as my favorite game of all-time.  You can still find it on Steam.  Go get it.</p>



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		<title>Seam and EhCache &#8211; A Short Primer</title>
		<link>http://www.geeklisted.com/?p=429</link>
		<comments>http://www.geeklisted.com/?p=429#comments</comments>
		<pubDate>Thu, 15 Apr 2010 19:49:30 +0000</pubDate>
		<dc:creator>chingtastic</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.geeklisted.com/?p=429</guid>
		<description><![CDATA[There has been excellent coverage on how to attain the most performance out of your Seam-based Web applications.  One aspect of improving Seam performance that, in my opinion, has received less attention, is the framework&#8217;s excellent built-in support for caching of entity java beans and query results.
In this article, I will briefly describe the [...]]]></description>
			<content:encoded><![CDATA[<p>There has been excellent coverage on how to attain the most performance out of your Seam-based Web applications.  One aspect of improving Seam performance that, in my opinion, has received less attention, is the framework&#8217;s excellent built-in support for caching of entity java beans and query results.</p>
<p>In this article, I will briefly describe the steps I took in order to configure some basic to intermediate-level caching throughout our system.  Although I did not go as far as to gather metrics on the performance gain, I will say that our entire team noticed a 30-50% improvement across the board &#8211; and all from some fairly easy work.</p>
<p>Because of our non-JBoss native application stack &#8211; we&#8217;re using WebLogic 11g &#8211; I chose to select EhCache as my cache provider of choice.</p>
<p><strong>Package EhCache</strong></p>
<p>For this primer we will be using EhCache 1.5.  Download ehcache-1.5.0.jar (<a href="http://ehcache.org/">link</a>) and place it in your /lib directory.  Using your chosen build script (Ant, Maven, etc.), ensure that ehcache-1.5.0.jar is built to your EAR so that the classpath loader will find the library at startup.</p>
<p><strong>Configure the Provider</strong></p>
<p>Next, we need to make sure that EhCache (or your chosen cache provider) is properly configured.  Modify components.xml and tell Seam to load the EhCache provider.</p>
<p><em>components.xml</em></p>
<pre class="brush: xml">
&lt;cache:eh-cache-provider name=&quot;cacheProvider&quot;/&gt;
</pre>
<p>The last step is to configure your persistence provider.  Normally with Seam this configuration is broken up into several profiles (local, dev, test, and prod).  In this example, I will be showing how I configured my persistence provider for our &#8220;local&#8221; profile.</p>
<p>Note that there are several options for hibernate.cache.provider_class; I have chosen to use the Singleton provider in this example.</p>
<p><em>persistence-local.xml</em></p>
<pre class="brush: xml">
&lt;!-- ... other properties .... -&gt;
&lt;property name=&quot;hibernate.cache.use_query_cache&quot; value=&quot;true&quot;/&gt;
        &lt;property name=&quot;hibernate.use_second_level_cache&quot; value=&quot;true&quot;/&gt;
        &lt;property name=&quot;hibernate.default_batch_fetch_size&quot; value=&quot;16&quot;/&gt;
        &lt;property name=&quot;hibernate.generate_statistics&quot; value=&quot;true&quot;/&gt;
&lt;property name=&quot;hibernate.cache.provider_class&quot; value=&quot;net.sf.ehcache.hibernate.SingletonEhCacheProvider&quot;/&gt;
&lt;property name=&quot;net.sf.ehcache.configurationResourceName&quot; value=&quot;/ehcache2.xml&quot;/&gt;
</pre>
<p>Note in the example above that we have set <em>hibernate.generate_statistics</em> equal to true; this will initially help you tune your caching provider by enabling you to compare the query statistics (once properly setup via your log4j configuration).</p>
<p><strong>Annotate Your Entities</strong></p>
<p>Be aware that Seam comes with built-in caching; you can always annotate your entity java beans with the <em>@Cache</em> annotation.  However, in this primer, we are building a path towards a more robust and advanced cache configuration.  Even though the annotations remain the same, how they will be interpreted and used by EhCache will be up to us.</p>
<p>Annotating your entities are a simple and effective means to provide high-level caching of your application&#8217;s data.  The three main cache <em>strategies</em> that we will concern ourselves with are:</p>
<ol>
READ_WRITE &#8211; should be used for objects that will be read and written to; these objects will change
</ol>
<ol>
READ_ONLY &#8211; should be used in cases where the object does not change; this tells Hibernate and EhCache to strongly cache this object
</ol>
<ol>
NONSTRICT_READ_WRITE &#8211; should be used in cases where an object is rarely written to; it will be cached to a degree less than READ but more than READ_WRITE
</ol>
<ol>
TRANSACTIONAL &#8211; this strategy is not available with EhCache but can be used with other cache providers
</ol>
<p>In my first entity, I have an object (User.java) that is both read and written; I want it to be cached, but it will need to be designated as READ_WRITE.  User objects are heavily queried throughout our system but often modified.  Later, I will show how you can provide more control over the caching of a specific object or region.</p>
<pre class="brush: java">
@Entity @Audited
@Table(name=&quot;USERS&quot;)
@Cache(usage=CacheConcurrencyStrategy.READ_WRITE
@Name(&quot;user&quot;)
@Scope(ScopeType.EVENT)
@BypassInterceptors
public class User implements Serializable
{
    /** the users internal id **/
	@Id
	@GeneratedValue(strategy = GenerationType.AUTO)
	private Long id;

    /** the userid/logon **/
	@UserPrincipal
	@Length(min=5, max=32)
	private String userId;

 // Rest of class below...
</pre>
<p>In my second entity I have an object called AdminValue.java; this object is used as metadata throughout the system.  This object populates dropdowns and for the most part will not change.</p>
<pre class="brush: java">
@Entity @Audited
@Table(name = &quot;APP_ADMIN_VALUES&quot;)
@Cache(usage=CacheConcurrencyStrategy.NONSTRICT_READ_WRITE)
@Name(&quot;adminValue&quot;)
@Scope(ScopeType.EVENT)
public class AdminValue implements Serializable
{

    /** the id **/
    @Id
    @GeneratedValue(strategy = GenerationType.AUTO)
    @Column(name=&quot;ID&quot;)
    private Long id;

    /**
     * name of the value
     */
    @NotNull
    @Length(max=50)
    @Index(name=&quot;IDX_ADMIN_VALUE_NAME&quot;)
    private String name;

    // Rest of class below...
</pre>
<p>Next, we have an object (MenuItem.java) that truly does not change.  It is populated when the application deploys and will rarely, if ever, change.  Because it is used throughout interface, though, I want it to be cached heavily to speed up page rendering.</p>
<pre class="brush: java">
@Entity
@Cache(usage=CacheConcurrencyStrategy.READ_ONLY, region = &quot;com.bah.englink.MenuItem&quot;)
@Name(&quot;menuItem&quot;)
@Scope(ScopeType.EVENT)
@Table(name=&quot;APP_MENU_ITEMS&quot;)
public class MenuItem implements Serializable
{
	@Id
	@GeneratedValue(strategy = GenerationType.AUTO)
	private int id; //Uniquie id for the menu item

	@ManyToOne(optional=true)
	@Index(name=&quot;IDX_MENU_ITEM_FK01&quot;)
	private MenuItem parent; //Defines the parent associated with item, can be null for the top level

	@NotNull
	@Length(max=64)
	@Index(name=&quot;IDX_MENU_ITEM_NAME&quot;)
	private String name; //Name that displays on the screen

        // Rest of class below...
</pre>
<p><strong>Using Query Hints with Named Queries</strong></p>
<p>Named queries are particularly useful; they are strongly typed, and are therefore checked at compile-time, and cached via Seam/Hibernate JPA.  You can provide further caching of named queries like so:</p>
<pre class="brush: java">
@NamedQueries({
@NamedQuery(
    name=&quot;lookupCategoryByName&quot;,
    query=&quot;from AdminCategory ac where ac.name=:name order by ac.name asc&quot;,
    hints={@QueryHint(name=&quot;org.hibernate.cacheable&quot;, value=&quot;true&quot;)}),
@NamedQuery(
    name=&quot;lookupCategoryByNameByModule&quot;,
    query=&quot;from AdminCategory ac where ac.name=:categoryName and ac.adminModule.name=:moduleName&quot;,
    hints={@QueryHint(name=&quot;org.hibernate.cacheable&quot;, value=&quot;true&quot;)})
})
public class AdminCategory implements Serializable
{
</pre>
<p><strong>Advanced Configuration Via Regions</strong></p>
<p>Here is where the fun begins; using the <em>ehcache2.xml</em> that we specified in our persistence provider, we can define minute details regarding how a particular object (or region of objects) are cached.  This feature provides a high-level of control.  There are many aspects of these configuration options that are a bit above my head, so I&#8217;ve outlined some examples that I used to show what is possible.</p>
<p>Whenever specifying a <em>region</em> with your @Cache annotation, you should try to have a corresponding region defined in your ehcache2.xml.  Here are some examples.</p>
<pre class="brush: xml">
//@Cache(usage=CacheConcurrencyStrategy.READ_WRITE, region = &quot;com.bah.englink.ejb.User&quot;)

&lt;cache name=&quot;com.bah.englink.ejb.User&quot;
           maxElementsInMemory=&quot;10000&quot;
           maxElementsOnDisk=&quot;20000&quot;
           eternal=&quot;false&quot;
           overflowToDisk=&quot;true&quot;
           diskSpoolBufferSizeMB=&quot;100&quot;
           timeToIdleSeconds=&quot;4000&quot;
           timeToLiveSeconds=&quot;8000&quot;
           memoryStoreEvictionPolicy=&quot;LRU&quot;
            /&gt;
@Cache(usage=CacheConcurrencyStrategy.READ_ONLY, region = &quot;com.bah.englink.MenuItem&quot;)

&lt;cache name=&quot;com.bah.englink.MenuItem&quot;
           maxElementsInMemory=&quot;10000&quot;
           maxElementsOnDisk=&quot;5000&quot;
           eternal=&quot;false&quot;
           overflowToDisk=&quot;true&quot;
           diskSpoolBufferSizeMB=&quot;40&quot;
           timeToIdleSeconds=&quot;9000&quot;
           timeToLiveSeconds=&quot;18000&quot;
           memoryStoreEvictionPolicy=&quot;LFU&quot;
            /&gt;
</pre>
<p>Note, the bundled ehcache2.xml that comes with ehcache-1.5.0.jar has many more examples for you to review and understand.</p>
<p><strong>Logging</strong></p>
<p>If you would like to see exactly which objects EhCache is storing, and when/if cache objects are being hit, you can turn on debug output from EhCache via your log4j.xml settings.</p>
<pre class="brush: xml">
 &lt;category name=&quot;org.hibernate.cache&quot;&gt;
	&lt;priority value=&quot;DEBUG&quot;/&gt;
   &lt;/category&gt;
[/sourecode]

After doing so, you should see cache output, such as in the example below.
[sourcecode language=&#039;text&#039;]
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-90
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-66
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-65
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-51
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-89
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-82
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-88
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-1004
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-1005
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-14
15:42:44,107 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-83
15:42:44,123 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-26
15:42:44,123 DEBUG [ReadOnlyCache] Caching: com.bah.englink.MenuItem#-64
</pre>
<p><strong>Conclusion</strong></p>
<p>I hope this has been a useful, if intermediate, review of caching in your Seam-based application using Hibernate and EhCache.  Please feel free to let me know what I have missed or if you find any mistakes.</p>
<p><strong>More Resources</strong></p>
<p><a href="http://ehcache.org/">Hibernate: Truly Understanding Second-Level Cache</a></p>
<p><a href="http://ehcache.org/documentation/hibernate.html">Second-Level Cache with EhCache</a></p>



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