Final Fantasy XIII Review : Micromanagement Promotion
I have finished the tutorial section of the game (so about 20 hours in). The newly revamped active time battle system has created a fast paced strategy/puzzle game with an RPG wrapper. Not all of the other aspects of the game are up to the same level, but luckily those can be easily ignored, leaving just a entertaining and challenging battle system.
A couple of somewhat minor gameplay changes have a significant impact on the game by significantly cutting down on the repetition and grinding. I play games for fun and these changes allow me to focus more on what I find fun in this game.
- The majority of battles are unique and present a challenge
- Health is refilled and debuffs (poison, magics, etc.) are removed at the end of every battle
- Both during a fight or immediately after losing a fight, you have the option to “retry”, which places you right outside of the last encounter, allowing you to make the necessary setup changes to your group before re-engaging, or allowing you to bypass the fight completely if possible
- The linear nature of the maps allows you to know where you are going and significantly cuts down on the pointless wandering of its predecessors

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